D&D 5th Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Continual Flame
Ready to play? Build unlimited D&D characters
Create Now
2nd level evocation
Casting Time: 1 action
Range: Touch
Components: V S M (Ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Attributes
Casting Time
1 action
Classes
Artificer, Cleric, Wizard
Components
V S M
Duration
Until dispelled
Level
2
Material
Ruby dust worth 50 gp, which the spell consumes
Name
Continual Flame
Range
Touch
School
Evocation
Target
An object that you touch
Advertisement